Station XX-8568 · recording
OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 36m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,568
- top 38%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on OHHO Server Test ~Kong: Skull Island 1.28~?
The procedural map on OHHO Server Test ~Kong: Skull Island 1.28~ is size 3,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on OHHO Server Test ~Kong: Skull Island 1.28~?
The name of OHHO Server Test ~Kong: Skull Island 1.28~ gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on OHHO Server Test ~Kong: Skull Island 1.28~?
A reading taken now shows 0 players on OHHO Server Test ~Kong: Skull Island 1.28~, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
How does OHHO Server Test ~Kong: Skull Island 1.28~ rank against other Rust servers?
On player hours for the past week, OHHO Server Test ~Kong: Skull Island 1.28~ sits at #8,568, which puts it inside the top 38% of every ranked server.
Server facts
How reliably does OHHO Server Test ~Kong: Skull Island 1.28~ stay online?
OHHO Server Test ~Kong: Skull Island 1.28~ is up at the moment. Its reported uptime points to a restart about 3 days 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Does OHHO Server Test ~Kong: Skull Island 1.28~ hold a steady tick rate?
Its average server fps over the last 48 hours was 116, and it never dropped below 80. At its highest, it carried 68,727 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,097 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is OHHO Server Test ~Kong: Skull Island 1.28~ hosted?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 15.235.181.221:28019.
What build of Rust does OHHO Server Test ~Kong: Skull Island 1.28~ use?
On Linux, OHHO Server Test ~Kong: Skull Island 1.28~ runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does OHHO Server Test ~Kong: Skull Island 1.28~ run its wipes?
Too few wipes of OHHO Server Test ~Kong: Skull Island 1.28~ are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 14 hours.
Server tags
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
Tags published by OHHO Server Test ~Kong: Skull Island 1.28~ and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does OHHO Server Test ~Kong: Skull Island 1.28~ appear?
The Rust Server Trends lists that take in OHHO Server Test ~Kong: Skull Island 1.28~ are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto OHHO Server Test ~Kong: Skull Island 1.28~?
To join, enter client.connect 15.235.181.221:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.