Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h133 48 h

Station XX-7240 · recording

TT Vil

Online 15.235.173.80:28080 checked 35m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,240
top 32%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7240 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 12:12 UTC11d ago M0.0rising 1 – running 0
Sun 18 Oct, 05:12 UTC11d ago M0.0rising 1 – 0.3 days 0
Sat 17 Oct, 16:20 UTC12d ago M0.0steady 1 – 0.5 days 1
Sat 17 Oct, 06:43 UTC12d ago M0.0rising 1 – 0.4 days 0
Fri 9 Oct, 13:44 UTC20d ago M0.0rising 1 halved by day 1 7.7 days 0
Tue 22 Sep, 15:36 UTC37d ago M0.0rising 1 halved by day 1 16.9 days 0
Thu 17 Sep, 17:34 UTC42d ago M0.0steady 0 – 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
21/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
36/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
44/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
182/ 215
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TT Vil?

TT Vil runs a procedural map of size 4,500 with seed 1816171915, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TT Vil?

You will find no gather rate in the name of TT Vil. The group limit is 16 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on TT Vil right now?

A reading taken now shows 0 players on TT Vil, which has 50 slots. The seven-day average is 0 players, with a peak of 1.

How does TT Vil rank against other Rust servers?

The last seven days of player hours place TT Vil at #7,240, in the top 32% of all ranked servers.

Server details

How reliably does TT Vil stay online?

Right now, you can reach TT Vil. Going by the uptime figure it reports, it restarted about 2 days ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does TT Vil perform under load?

The 48-hour average is 60 server fps; 60 is the lowest observed. At its highest, it carried 109,727 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,693 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TT Vil run from?

Nothing about a region comes from TT Vil. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.235.173.80:28080.

Which Rust version is TT Vil running?

Rust network protocol 2635 and build 168909 on Windows is what TT Vil runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TT Vil?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does TT Vil run its wipes?

There is no next wipe to predict at TT Vil, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 12 hours.

Lists and tags

What do the server tags on TT Vil mean?

These are the tags TT Vil publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TT Vil appear?

The Rust Server Trends lists that take in TT Vil are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto TT Vil?

To join, enter client.connect 15.235.173.80:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.