Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h98 48 h

Station XX-13159 · no signal

[VGN] VIP Server

Offline 15.204.91.98:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,159
top 59%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13159 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0020:0021:0022:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0020:0021:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct9 Oct21 Oct24 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [VGN] VIP Server?

Generated by the game, the map on [VGN] VIP Server is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [VGN] VIP Server?

You will find no gather rate in the name of [VGN] VIP Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [VGN] VIP Server right now?

No players are recorded on [VGN] VIP Server at this moment; it is offline, and the last sighting was 43 hours ago. The seven-day average is 0 players, with a peak of 1.

How does [VGN] VIP Server rank against other Rust servers?

The last seven days of player hours place [VGN] VIP Server at #13,159, in the top 59% of all ranked servers.

Server facts

How reliably does [VGN] VIP Server stay online?

No contact with [VGN] VIP Server right now, and the last recorded contact was 43 hours ago. Going by the uptime figure it reports, it restarted about 6 days 18 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Does [VGN] VIP Server hold a steady tick rate?

Across the last 48 hours it averaged 57 server fps, with a floor of 51. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,631. It reached a ceiling of 4,684 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [VGN] VIP Server run from?

A region is not published by [VGN] VIP Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 15.204.91.98:28015 is the address it uses.

What build of Rust does [VGN] VIP Server use?

[VGN] VIP Server is running Rust network protocol 2634 and build 166494 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does [VGN] VIP Server wipe, and on which days?

On record so far are too few of [VGN] VIP Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 12 hours.

Lists and tags

What do the server tags on [VGN] VIP Server mean?

Tags published by [VGN] VIP Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [VGN] VIP Server appear?

You will find [VGN] VIP Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to [VGN] VIP Server?

Enter client.connect 15.204.91.98:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.