Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-5723 · recording

HOODARUST

Online 15.204.68.243:28015 checked 2h ago

biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 90
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,723
top 26%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 4h
Thu 29 Oct, 23:57 UTC
Seismic record · station XX-5723 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 90 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 00:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 23:57 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

usual gap
13.5 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3.5

Coming wipes

  1. 1d 4hThu 29 Oct, 23:57 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 15d 4hThu 12 Nov, 23:57 UTC
  4. 29d 4hThu 26 Nov, 23:57 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 43d 4hThu 10 Dec, 23:57 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC12d ago M0.0rising 1 – running 0
Fri 2 Oct, 23:18 UTC25d ago M0.0rising 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC39d ago M0.6rising 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
31/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
5/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
13/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
19/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average
3/ 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
2/ 20
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on HOODARUST?

The procedural map on HOODARUST is size 4,500 with seed 100000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on HOODARUST?

The name of HOODARUST gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on HOODARUST?

At this moment, HOODARUST records 0 players across 90 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 23:00 UTC, averaging 2 players.

How does HOODARUST rank against other Rust servers?

Over the last seven days, HOODARUST recorded enough player hours to reach #5,723 worldwide, placing it in the top 26% of all ranked servers.

Server details

How reliably does HOODARUST stay online?

As recorded now, HOODARUST is running. Its reported uptime points to a restart about 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does HOODARUST hold a steady tick rate?

Its average server fps over the last 48 hours was 101, and it never dropped below 70. The world held up to 125,232 entities at its peak, buildings and deployables included. Its highest memory use was 5,017 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does HOODARUST run from?

A region is not published by HOODARUST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 15.204.68.243:28015.

What build of Rust does HOODARUST use?

On Linux, HOODARUST runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on HOODARUST?

The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.5.

How often does HOODARUST wipe, and on which days?

The prediction is taken from its tag, since HOODARUST has too few wipes on record to confirm the schedule. The date of its next wipe is Thursday 29 October at 23:57 UTC. 12 days 19 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on HOODARUST mean?

Tags published by HOODARUST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp90 (Max players): 90 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does HOODARUST appear?

These Rust Server Trends lists include HOODARUST: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto HOODARUST?

To join, enter client.connect 15.204.68.243:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp90
Max players 90 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.