Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players103,409 Active3,969 Wipes · 3 h496 48 h

Station XX-3020 · no signal

South Park!

Offline 15.204.68.213:24072 checked 1d ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 7
Rank
#3,020
top 14%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-3020 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0021:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 01:28 UTC7d ago M0.0rising 4 – running 3
Sun 18 Oct, 04:49 UTC11d ago M0.5rising 3 halved by day 2 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
114/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
72/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
215/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on South Park!?

South Park! runs a procedural map of size 2,000 with seed 1321801525, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on South Park!?

No gather rate appears in the name of South Park!. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on South Park! right now?

A reading taken now finds South Park! offline; the most recent activity was 45 hours ago. Across seven days this server recorded an average of 1 players and a peak of 7. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 0 players.

How does South Park! rank against other Rust servers?

Over the last seven days, South Park! recorded enough player hours to reach #3,020 worldwide, placing it in the top 14% of all ranked servers.

Operator and location

How reliably does South Park! stay online?

South Park! is down at the moment; the last recorded contact was 45 hours ago. Going by the uptime figure it reports, it restarted about 33 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.

Does South Park! hold a steady tick rate?

The 48-hour average is 235 server fps; 228 is the lowest observed. At its highest, it carried 22,244 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,514 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does South Park! run from?

No region is published by South Park!. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 15.204.68.213:24072 is the address it uses.

What build of Rust does South Park! use?

On Linux, South Park! runs Rust network protocol 2635 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on South Park!?

4 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does South Park! wipe, and on which days?

Too few wipes of South Park! are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 17 hours is how long the current world has been running.

Lists and tags

What do the server tags on South Park! mean?

These are the tags South Park! publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does South Park! appear?

You will find South Park! on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to South Park!?

Enter client.connect 15.204.68.213:24072 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.