Station XX-14353 · no signal
Fractured Eden Test
Offline 15.204.47.27:28035 checked 27d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,353
- top 63%
- Last wipe
- 27d ago
- biweekly schedule
- Next wipe
- 14h
- Fri 30 Oct, 15:10 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:10 UTC, in 14h. Its biweekly schedule tag · low confidence
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 14hFri 30 Oct, 15:10 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 14d 14hFri 13 Nov, 15:10 UTC
- 28d 14hFri 27 Nov, 15:10 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 42d 14hFri 11 Dec, 15:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:10 UTC27d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 13:58 UTC28d ago | M0.3▲rising | 2 | – | 1.1 days | 0 | |
| Thu 1 Oct, 00:30 UTC28d ago | M0.3▲rising | 2 | – | 0.6 days | 0 | |
| Thu 24 Sep, 02:06 UTC35d ago | M0.3▲rising | 2 | halved by day 1 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Fractured Eden Test?
No gather rate appears in the name of Fractured Eden Test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Fractured Eden Test right now?
A reading taken now finds Fractured Eden Test offline; the most recent activity was 27 days 4 hours ago.
How does Fractured Eden Test rank against other Rust servers?
On player hours for the past week, Fractured Eden Test sits at #14,353, which puts it inside the top 63% of every ranked server.
Server details
How reliably does Fractured Eden Test stay online?
Fractured Eden Test is down at the moment; the last recorded contact was 27 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Which region does Fractured Eden Test run from?
No region is published by Fractured Eden Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 15.204.47.27:28035 is the address it uses.
Which Rust version is Fractured Eden Test running?
Rust network protocol 2634 and build 166586 on Windows is what Fractured Eden Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Fractured Eden Test?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Fractured Eden Test wipe, and on which days?
The prediction is taken from its tag, since Fractured Eden Test has too few wipes on record to confirm the schedule. The date of its next wipe is Friday 30 October at 15:10 UTC. It has run its current world for 27 days 5 hours. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on Fractured Eden Test mean?
The game's server browser reads the tags Fractured Eden Test publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Fractured Eden Test appear?
You will find Fractured Eden Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto Fractured Eden Test?
To join, enter client.connect 15.204.47.27:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.