Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players90,153 Active3,832 Wipes · 3 h374 48 h

Station NA-14223 · recording

Rusty Moose |Testing|

Online NA 15.204.248.35:28010 checked 11m ago

official weekly wipes vanillapremium
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,223
top 64% · #1435 in NA
Last wipe
3d ago
weekly schedule
Next wipe
3d 10h
Mon 2 Nov, 01:47 UTC
Seismic record · station NA-14223 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 01:47 UTC, in 3d 10h. Its weekly schedule tag · low confidence

usual gap
6.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1

Coming wipes

  1. 3d 10hMon 2 Nov, 01:47 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 10d 10hMon 9 Nov, 01:47 UTC
  4. 17d 10hMon 16 Nov, 01:47 UTC
  5. 24d 10hMon 23 Nov, 01:47 UTC
  6. 31d 10hMon 30 Nov, 01:47 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 38d 10hMon 7 Dec, 01:47 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 10 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 01:47 UTC3d ago M0.0rising 1 – running 0
Sat 10 Oct, 00:29 UTC19d ago M0.0rising 1 halved by day 1 16.1 days 0
Sat 3 Oct, 22:38 UTC25d ago M0.0rising 1 halved by day 1 6.1 days 0
Thu 1 Oct, 17:01 UTC FW27d ago M0.0rising 1 held half 2.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 160 on average
69/ 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
7/ 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
11/ 200
Rustafied.com - US Main NA · groups of 16+ · weekly · 131 on average
9/ 100
Rusticated.com - US Premium Medium NA · groups of 12+ · weekly · 106 on average
5/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rusty Moose |Testing|?

Generated by the game, the map on Rusty Moose |Testing| is procedural, size 4,096 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Moose Maps.

Which settings and rules apply on Rusty Moose |Testing|?

No gather rate appears in the name of Rusty Moose |Testing|. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. You will find it in the Official tab inside Rust. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Rusty Moose |Testing|?

0 players are on Rusty Moose |Testing| as of now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rusty Moose |Testing| rank against other Rust servers?

For player hours across the last seven days, Rusty Moose |Testing| takes #14,223 overall and #1,435 in North America, inside the top 64% of all ranked servers.

Operator and location

How reliably does Rusty Moose |Testing| stay online?

As recorded now, Rusty Moose |Testing| is running. Going by the uptime figure it reports, it restarted about 3 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Rusty Moose |Testing| perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 55,958. Its highest memory use was 3,258 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rusty Moose |Testing| hosted?

With its NA tag, Rusty Moose |Testing| lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 15.204.248.35:28010 is the address it uses.

What build of Rust does Rusty Moose |Testing| use?

Rusty Moose |Testing| is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Rusty Moose |Testing|?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Rusty Moose |Testing| run its wipes?

The prediction is taken from its tag, since Rusty Moose |Testing| has too few wipes on record to confirm the schedule. The date of its next wipe is Monday 2 November at 01:47 UTC. 3 days 13 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on Rusty Moose |Testing| mean?

The game's server browser reads the tags Rusty Moose |Testing| publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty Moose |Testing| appear?

These Rust Server Trends lists include Rusty Moose |Testing|: Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Boxes: Official only.

Which person or group runs Rusty Moose |Testing|?

Both Rusty Moose |Testing| and 28 other servers we track publish a moose.gg hostname, so the same operator most likely runs them.

Connecting

What steps get you onto Rusty Moose |Testing|?

You can connect by pressing F1 in Rust and typing client.connect 15.204.248.35:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. For the website, go to https://moose.gg.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Rust's premium status is required to join.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.