Station NA-14223 · recording
Rusty Moose |Testing|
Online NA 15.204.248.35:28010 checked 11m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,223
- top 64% · #1435 in NA
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 10h
- Mon 2 Nov, 01:47 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 01:47 UTC, in 3d 10h. Its weekly schedule tag · low confidence
- usual gap
- 6.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 33%else halves by day 1
Coming wipes
- 3d 10hMon 2 Nov, 01:47 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 10d 10hMon 9 Nov, 01:47 UTC
- 17d 10hMon 16 Nov, 01:47 UTC
- 24d 10hMon 23 Nov, 01:47 UTC
- 31d 10hMon 30 Nov, 01:47 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 38d 10hMon 7 Dec, 01:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 01:47 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 10 Oct, 00:29 UTC19d ago | M0.0▲rising | 1 | halved by day 1 | 16.1 days | 0 | |
| Sat 3 Oct, 22:38 UTC25d ago | M0.0▲rising | 1 | halved by day 1 | 6.1 days | 0 | |
| Thu 1 Oct, 17:01 UTC FW27d ago | M0.0▲rising | 1 | held half | 2.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rusty Moose |Testing|?
Generated by the game, the map on Rusty Moose |Testing| is procedural, size 4,096 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Moose Maps.
Which settings and rules apply on Rusty Moose |Testing|?
No gather rate appears in the name of Rusty Moose |Testing|. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. You will find it in the Official tab inside Rust. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rusty Moose |Testing|?
0 players are on Rusty Moose |Testing| as of now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Rusty Moose |Testing| rank against other Rust servers?
For player hours across the last seven days, Rusty Moose |Testing| takes #14,223 overall and #1,435 in North America, inside the top 64% of all ranked servers.
Operator and location
How reliably does Rusty Moose |Testing| stay online?
As recorded now, Rusty Moose |Testing| is running. Going by the uptime figure it reports, it restarted about 3 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Rusty Moose |Testing| perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 55,958. Its highest memory use was 3,258 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Rusty Moose |Testing| hosted?
With its NA tag, Rusty Moose |Testing| lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 15.204.248.35:28010 is the address it uses.
What build of Rust does Rusty Moose |Testing| use?
Rusty Moose |Testing| is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Rusty Moose |Testing|?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Rusty Moose |Testing| run its wipes?
The prediction is taken from its tag, since Rusty Moose |Testing| has too few wipes on record to confirm the schedule. The date of its next wipe is Monday 2 November at 01:47 UTC. 3 days 13 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on Rusty Moose |Testing| mean?
The game's server browser reads the tags Rusty Moose |Testing| publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rusty Moose |Testing| appear?
These Rust Server Trends lists include Rusty Moose |Testing|: Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Boxes: Official only.
Which person or group runs Rusty Moose |Testing|?
Both Rusty Moose |Testing| and 28 other servers we track publish a moose.gg hostname, so the same operator most likely runs them.
Connecting
What steps get you onto Rusty Moose |Testing|?
You can connect by pressing F1 in Rust and typing client.connect 15.204.248.35:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. For the website, go to https://moose.gg.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
