Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station NA-6950 · recording

Jack&Swan [TEST SERVER]

Online NA 15.204.232.45:28115 checked 8m ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,950
top 31% · #1083 in NA
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station NA-6950 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Events picked
5wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 22:45 UTC16h ago – – – – – 0
Wed 28 Oct, 19:26 UTC19h ago – – – – – 0
Tue 27 Oct, 19:43 UTC1d ago – – – – – 0
Tue 27 Oct, 19:23 UTC1d ago – – – – – 0
Tue 27 Oct, 18:49 UTC1d ago – – – – – 0
Thu 22 Oct, 20:42 UTC6d ago – – – – – 0
Thu 22 Oct, 18:24 UTC6d ago M0.0rising 1 halved by day 3 5 days 0
Wed 21 Oct, 01:18 UTC8d ago – – – – – 0
Tue 20 Oct, 22:44 UTC8d ago M0.0rising 1 – 1.8 days 0
Thu 1 Oct, 17:50 UTC FW27d ago M0.0steady 0 – – 19.2 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Jack&Swan [TEST SERVER]?

Generated by the game, the map on Jack&Swan [TEST SERVER] is procedural, size 4,096 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Jack&Swan [TEST SERVER]?

The name of Jack&Swan [TEST SERVER] gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Jack&Swan [TEST SERVER]?

A reading taken now shows 0 players on Jack&Swan [TEST SERVER], which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Jack&Swan [TEST SERVER] rank against other Rust servers?

For player hours across the last seven days, Jack&Swan [TEST SERVER] takes #6,950 overall and #1,083 in North America, inside the top 31% of all ranked servers.

Server facts

How reliably does Jack&Swan [TEST SERVER] stay online?

As recorded now, Jack&Swan [TEST SERVER] is running. Going by the uptime figure it reports, it restarted about 14 hours ago. 149 of 168 hours in the last 7 full days were up time, 89% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Jack&Swan [TEST SERVER] hold a steady tick rate?

The 48-hour average is 54 server fps; 24 is the lowest observed. At its highest, it carried 149,352 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,219 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Jack&Swan [TEST SERVER] run from?

In North America Jack&Swan [TEST SERVER] lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 15.204.232.45:28115.

What build of Rust does Jack&Swan [TEST SERVER] use?

Rust network protocol 2635 and build 168909 on Linux is what Jack&Swan [TEST SERVER] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Jack&Swan [TEST SERVER] wipe, and on which days?

None of the resets at Jack&Swan [TEST SERVER] counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on Jack&Swan [TEST SERVER] mean?

These are the tags Jack&Swan [TEST SERVER] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Jack&Swan [TEST SERVER] appear?

These Rust Server Trends lists include Jack&Swan [TEST SERVER]: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Jack&Swan [TEST SERVER]?

You can connect by pressing F1 in Rust and typing client.connect 15.204.232.45:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.