Rust Server TrendsSeismic network · station log
Recording Stations11,793 Players79,700 Active3,567 Wipes · 3 h247 48 h

Station XX-10537 · recording

A Shockbyte Rust Server

Online 15.204.152.91:27038 checked 13m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,537
top 47%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10537 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 23:21 UTC8d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
39/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
86/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
32/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
86/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
309/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,700 with seed 1199187739, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on A Shockbyte Rust Server right now?

A reading taken now shows 0 players on A Shockbyte Rust Server, which has 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #10,537 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is running. Its reported uptime points to a restart about 15 hours ago. It was up 77% of the time across the last 7 full days: 130 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

Does A Shockbyte Rust Server hold a steady tick rate?

The 48-hour average is 133 server fps; 98 is the lowest observed. At its highest, it carried 73,775 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,768 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 15.204.152.91:27038.

Which Rust version is A Shockbyte Rust Server running?

A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on A Shockbyte Rust Server?

The recent wipes averaged a busiest count of 3 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does A Shockbyte Rust Server run its wipes?

The rhythm of A Shockbyte Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 22 hours.

Tags

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

You will find A Shockbyte Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 15.204.152.91:27038 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.