Station NA-16921 · no signal
RustTime | US East | Weekly | Quad
Offline NA 15.204.152.40:28015 checked 29d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,921
- top 71% · #1698 in NA
- Last wipe
- 29d ago
- weekly schedule
- Next wipe
- 5d 3h
- Tue 3 Nov, 04:15 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 04:15 UTC, in 5d 3h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustTime | US East | Weekly | Quad?
RustTime | US East | Weekly | Quad uses a procedural map, which the game generates.
Which settings and rules apply on RustTime | US East | Weekly | Quad?
You will find no gather rate in the name of RustTime | US East | Weekly | Quad. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on RustTime | US East | Weekly | Quad?
No players are recorded on RustTime | US East | Weekly | Quad at this moment; it is offline, and the last sighting was 29 days 20 hours ago.
How does RustTime | US East | Weekly | Quad rank against other Rust servers?
For player hours across the last seven days, RustTime | US East | Weekly | Quad takes #16,921 overall and #1,698 in North America, inside the top 71% of all ranked servers.
Server details
How reliably does RustTime | US East | Weekly | Quad stay online?
No contact with RustTime | US East | Weekly | Quad right now, and the last recorded contact was 29 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RustTime | US East | Weekly | Quad hosted?
The NA tag is how RustTime | US East | Weekly | Quad lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.204.152.40:28015.
Which Rust version is RustTime | US East | Weekly | Quad running?
On Linux, RustTime | US East | Weekly | Quad runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does RustTime | US East | Weekly | Quad run its wipes?
An estimate from weekly: 7 days after its last wipe gives RustTime | US East | Weekly | Quad's next wipe. Tuesday 3 November at 04:15 UTC is when its next wipe is due. It has run its current world for 29 days 20 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on RustTime | US East | Weekly | Quad mean?
Tags published by RustTime | US East | Weekly | Quad and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustTime | US East | Weekly | Quad appear?
These Rust Server Trends lists include RustTime | US East | Weekly | Quad: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to RustTime | US East | Weekly | Quad?
To join, enter client.connect 15.204.152.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.