Rust Server TrendsSeismic network · station log
Recording Stations11,735 Players53,199 Active3,345 Wipes · 3 h133 48 h

Station XX-15344 · recording

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 9m ago

2x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0019:0001:0008:0014:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0019:0001:0008:0014:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC14d ago M0.0steady 0 – running 0
Sun 11 Oct, 03:42 UTC17d ago M0.0rising 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC18d ago M0.6rising 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC19d ago M0.3rising 4 – 1.2 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average
165/ 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 146 on average
192/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
123/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
5/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
12/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 48 on average
354/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Generated by the game, the map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is procedural, size 4,500 with seed 227080. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Going by its name, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs 2x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now?

0 of the 100 slots on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly are filled right now. The population averaged 0 players over the past week.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly rank against other Rust servers?

The last seven days of player hours place [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,344, in the top 69% of all ranked servers.

Operator and location

How reliably does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly stay online?

As recorded now, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is running. Its reported uptime points to a restart about 18 minutes ago. Of the 168 hours in the last 7 full days, it was up for 147, or 88% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

How well does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly perform under load?

Its average server fps over the last 48 hours was 152, and it never dropped below 95. At its highest, it carried 651,077 entities: buildings, deployables and the world's other contents. Memory use peaked at 8,672 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hosted?

Its name points to North America, but [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 15.204.13.5:28015.

What build of Rust does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly use?

On Linux, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

On average, the busiest point of its recent wipes drew 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

On what timetable does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly run its wipes?

No next wipe can be predicted for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 16 hours is how long the current world has been running.

Server tags

What do the server tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly mean?

These are the tags [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear?

You will find [US] Syndicate | 2x | Solo/Duo/Trio | Monthly on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Join the server

What steps get you onto [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Enter client.connect 15.204.13.5:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.