Station NA-2304 · no signal
private test (do not join)
Offline NA 15.204.105.172:28015 checked 3d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 5
- peak 12
- Rank
- #2,304
- top 10% · #365 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 55m
- Thu 29 Oct, 18:13 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:13 UTC, in 55m. Every Thursday at 18:13 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 13players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- 55mThu 29 Oct, 18:13 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 14d 0hThu 12 Nov, 18:13 UTC
- 21d 0hThu 19 Nov, 18:13 UTC
- 28d 0hThu 26 Nov, 18:13 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 42d 0hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | M1.0▲rising | 12 | – | running | 1 | |
| Thu 15 Oct, 18:05 UTC13d ago | M1.1▲rising | 14 | halved by day 6 | 7 days | 2 | |
| Thu 8 Oct, 18:04 UTC20d ago | M1.0▲rising | 13 | halved by day 2 | 7 days | 2 | |
| Thu 1 Oct, 17:56 UTC FW27d ago | M0.9▲rising | 9 | halved by day 3 | 7 days | 1 | |
| Thu 24 Sep, 18:04 UTC34d ago | M1.1▲rising | 14 | halved by day 3 | 7 days | 2 | |
| Thu 17 Sep, 18:05 UTC41d ago | M1.2▲rising | 17 | halved by day 3 | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on private test (do not join)?
The procedural map on private test (do not join) is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on private test (do not join)?
You will find no gather rate in the name of private test (do not join). At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Its plugins are run through Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on private test (do not join)?
A reading taken now finds private test (do not join) offline; the most recent activity was 3 days 22 hours ago. Averaged across the last seven days the population was 5 players, reaching a peak of 12.
How does private test (do not join) rank against other Rust servers?
The last seven days of player hours place private test (do not join) at #2,304, in the top 10% of all ranked servers and #365 in North America.
Server facts
How reliably does private test (do not join) stay online?
private test (do not join) is down at the moment; the last recorded contact was 3 days 22 hours ago. 82 of 168 hours in the last 7 full days were up time, 49% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is private test (do not join) hosted?
In North America private test (do not join) lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 15.204.105.172:28015.
What build of Rust does private test (do not join) use?
On Linux, private test (do not join) runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on private test (do not join)?
The recent wipes averaged a busiest count of 13 players. 7 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does private test (do not join) run its wipes?
every Thursday at 18:13 UTC is how private test (do not join) wipes. The date of its next wipe is Thursday 29 October at 18:13 UTC. 6 days 23 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on private test (do not join) mean?
These are the tags private test (do not join) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^o (Oxide): Oxide (uMod) is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser; sc1 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does private test (do not join) appear?
You will find private test (do not join) on the following Rust Server Trends lists: Rust servers with the tutorial, Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Who is behind private test (do not join)?
One operator most likely runs these: private test (do not join) and 1 other server we track, all publishing a thecouch.lol hostname.
How to join
How do you connect to private test (do not join)?
To join, enter client.connect 15.204.105.172:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://thecouch.lol.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
