Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,156 Active2,853 Wipes · 3 h64 48 h

Station NA-13263 · no signal

TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!

Offline NA 149.56.31.2:25594 checked 39d ago

monthly wipes vanillamoddedcarbonpremium
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,263
#1483 in NA
Last wipe
39d ago
monthly schedule
Next wipe
8d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-13263 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

usual gap
0.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 18 Sep, 17:50 UTC39d ago M0.0rising 1 – running 0
Fri 18 Sep, 09:49 UTC39d ago M0.3rising 2 – 0.3 days 0
Thu 17 Sep, 06:30 UTC40d ago M0.0steady 2 – 1.1 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?

Generated by the game, the map on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is procedural, size 4,250 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?

No gather rate appears in the name of TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!. The group limit is 16 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Joining is limited to players who have Rust's premium status. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! right now?

TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is not responding at this moment and is offline, last seen 39 days 10 hours ago.

How does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! rank against other Rust servers?

For player hours across the last seven days, TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! takes #13,263 overall and #1,483 in North America, inside the top – of all ranked servers.

Operator and location

How reliably does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! stay online?

No contact with TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! right now, and the last recorded contact was 39 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! run from?

With its NA tag, TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 149.56.31.2:25594.

What build of Rust does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! use?

TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is running Rust network protocol 2633 and build 164530 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! run its wipes?

Once a month TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 39 days 11 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! mean?

These are the tags TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts16 (Group limit): Teams are capped at 16 players; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; ^q (Premium): Joining is limited to players who have Rust's premium status; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! appear?

These Rust Server Trends lists include TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?

You can connect by pressing F1 in Rust and typing client.connect 149.56.31.2:25594 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Joining is limited to players who have Rust's premium status.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^m,^v,NA,gmrust,cs164530,^q,ts16

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts16
Group limit Teams are capped at 16 players.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.
^q
Premium Joining is limited to players who have Rust's premium status.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.