Station FR-15391 · no signal
Local Test Server
Offline 149.50.208.134:28015 checked 40d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,391
- no region published
- Last wipe
- 253d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
Which settings and rules apply on Local Test Server?
No gather rate appears in the name of Local Test Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on Local Test Server right now?
A reading taken now finds Local Test Server offline; the most recent activity was 40 days 2 hours ago.
How does Local Test Server rank against other Rust servers?
Over the last seven days, Local Test Server recorded enough player hours to reach #15,391 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does Local Test Server stay online?
As recorded now, Local Test Server is not reachable, the last contact having been 40 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Test Server hosted?
No region comes from Local Test Server, though its region code is fra. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 149.50.208.134:28015.
What build of Rust does Local Test Server use?
Local Test Server is running Rust network protocol 2621 and build 143390 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Local Test Server run its wipes?
Too few wipes of Local Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 253 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2621 (Protocol): Game protocol 2621: to join, your game must match this version; cs143390 (Build): The game build is 143390; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): You'll see it listed with the region code fra; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Test Server appear?
You will find Local Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Local Test Server?
Enter client.connect 149.50.208.134:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.