Station XX-15388 · no signal
Rust Newcomers - Local Development
Offline 149.34.245.7:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,388
- top 70%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Newcomers - Local Development?
Rust Newcomers - Local Development uses a procedural map, which the game generates.
Which settings and rules apply on Rust Newcomers - Local Development?
You will find no gather rate in the name of Rust Newcomers - Local Development. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Rust Newcomers - Local Development right now?
No players are recorded on Rust Newcomers - Local Development at this moment; it is offline, and the last sighting was 4 days 7 hours ago. Averaged across the last seven days, the population was 0 players.
How does Rust Newcomers - Local Development rank against other Rust servers?
On player hours for the past week, Rust Newcomers - Local Development sits at #15,388, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does Rust Newcomers - Local Development stay online?
As recorded now, Rust Newcomers - Local Development is not reachable, the last contact having been 4 days 7 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. 23 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rust Newcomers - Local Development hosted?
Nothing about a region comes from Rust Newcomers - Local Development. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 149.34.245.7:28015.
What build of Rust does Rust Newcomers - Local Development use?
On Windows, Rust Newcomers - Local Development runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Rust Newcomers - Local Development run its wipes?
Too few wipes of Rust Newcomers - Local Development are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 7 hours.
Server tags
What do the server tags on Rust Newcomers - Local Development mean?
These are the tags Rust Newcomers - Local Development publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Newcomers - Local Development appear?
You will find Rust Newcomers - Local Development on the following Rust Server Trends lists: Beginner Rust servers: live trends and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Rust Newcomers - Local Development?
You can connect by pressing F1 in Rust and typing client.connect 149.34.245.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.