Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players44,769 Active3,058 Wipes · 3 h104 48 h

Station XX-15414 · no signal

Dogmeat

Offline 149.202.81.2:28023 checked 6d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15414 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 09:02 UTC14d ago M0.0rising 2 – running 1
Mon 12 Oct, 10:08 UTC15d ago M0.0rising 1 – 1 days 0
Thu 8 Oct, 11:45 UTC19d ago M0.0steady 1 halved by day 1 3.9 days 1
Sun 4 Oct, 14:07 UTC23d ago M0.0rising 1 held half 3.9 days 0
Sun 4 Oct, 06:09 UTC23d ago M0.0rising 1 – 0.3 days 0
Sat 19 Sep, 13:56 UTC38d ago M0.0rising 1 halved by day 1 14.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
35/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
9/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Dogmeat?

Generated by the game, the map on Dogmeat is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Dogmeat?

No gather rate appears in the name of Dogmeat. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Dogmeat right now?

No players are recorded on Dogmeat at this moment; it is offline, and the last sighting was 6 days 8 hours ago. The population averaged 0 players over the past week.

How does Dogmeat rank against other Rust servers?

Over the last seven days, Dogmeat recorded enough player hours to reach #15,414 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Dogmeat stay online?

Dogmeat is down at the moment; the last recorded contact was 6 days 8 hours ago. 18 of 168 hours in the last 7 full days were up time, 11% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Dogmeat hosted?

Nothing about a region comes from Dogmeat. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 149.202.81.2:28023.

Which Rust version is Dogmeat running?

On Linux, Dogmeat runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Dogmeat?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 33 hours after the wipe. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does Dogmeat wipe, and on which days?

No next wipe can be predicted for Dogmeat, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 16 hours is how long the current world has been running.

Lists and tags

What do the server tags on Dogmeat mean?

Tags published by Dogmeat and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dogmeat appear?

The Rust Server Trends lists that take in Dogmeat are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Dogmeat?

To join, enter client.connect 149.202.81.2:28023 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/sARGvnJeVa.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.