Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players50,841 Active3,279 Wipes · 3 h115 48 h

Station XX-6133 · recording

BeamedPrivate

Online 149.202.64.146:5005 checked 12m ago

moddedoxide
Connect
Players now
0/ 69
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#6,133
top 28%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6133 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 69 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Tue 20:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 21:03 UTC6d ago M0.0rising 1 – running 0
Tue 13 Oct, 17:16 UTC15d ago M0.5rising 4 halved by day 4 9.2 days 1
Mon 12 Oct, 17:27 UTC16d ago M0.5rising 3 – 1 days 0
Sun 11 Oct, 00:36 UTC17d ago M0.0rising 3 – 1.7 days 2
Sat 10 Oct, 01:38 UTC18d ago M0.0rising 2 – 1 days 1
Wed 7 Oct, 22:33 UTC21d ago M0.3rising 2 held half 2.1 days 0
Fri 2 Oct, 23:19 UTC26d ago M0.0steady 1 held half 5 days 1
Thu 1 Oct, 22:52 UTC FW27d ago M0.0rising 1 – 1 days 0
Thu 17 Sep, 18:05 UTC41d ago M0.3rising 2 held half 14.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
46/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
45/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
50/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
9/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on BeamedPrivate?

BeamedPrivate runs a procedural map of size 4,500 with seed 85484, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on BeamedPrivate?

No gather rate appears in the name of BeamedPrivate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on BeamedPrivate right now?

A reading taken now shows 0 players on BeamedPrivate, which has 69 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.

How does BeamedPrivate rank against other Rust servers?

Over the last seven days, BeamedPrivate recorded enough player hours to reach #6,133 worldwide, placing it in the top 28% of all ranked servers.

Server details

How reliably does BeamedPrivate stay online?

Right now, you can reach BeamedPrivate. The uptime it reports puts its last restart about 6 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does BeamedPrivate hold a steady tick rate?

The 48-hour average is 93 server fps; 22 is the lowest observed. The world held up to 111,641 entities at its peak, buildings and deployables included. Its highest memory use was 4,871 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does BeamedPrivate run from?

Nothing about a region comes from BeamedPrivate. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 149.202.64.146:5005.

Which Rust version is BeamedPrivate running?

Rust network protocol 2635 and build 168909 on Linux is what BeamedPrivate runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on BeamedPrivate?

The recent wipes averaged a busiest count of 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.

How often does BeamedPrivate wipe, and on which days?

There is no next wipe to predict at BeamedPrivate, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 2 hours.

Lists and tags

What do the server tags on BeamedPrivate mean?

These are the tags BeamedPrivate publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp69 (Max players): The server has 69 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does BeamedPrivate appear?

These Rust Server Trends lists include BeamedPrivate: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto BeamedPrivate?

Enter client.connect 149.202.64.146:5005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://guavahost.com/.

Instrument codes

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp69
Max players The server has 69 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.