Station XX-12451 · no signal
Freddy Test Server
Offline 149.172.53.191:28015 checked 1d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #12,451
- top 56%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +0into Tue 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Freddy Test Server?
The map on Freddy Test Server is procedural, produced by the game.
Which settings and rules apply on Freddy Test Server?
No gather rate appears in the name of Freddy Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Freddy Test Server right now?
Freddy Test Server is not responding at this moment and is offline, last seen 41 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 03:00 UTC at 1 players.
How does Freddy Test Server rank against other Rust servers?
The last seven days of player hours place Freddy Test Server at #12,451, in the top 56% of all ranked servers.
Operator and location
How reliably does Freddy Test Server stay online?
No contact with Freddy Test Server right now, and the last recorded contact was 41 hours ago. 27 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Freddy Test Server hosted?
Nothing about a region comes from Freddy Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 149.172.53.191:28015 is the address it uses.
What build of Rust does Freddy Test Server use?
Rust network protocol 2635 and build 168909 on Windows is what Freddy Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Freddy Test Server wipe, and on which days?
The rhythm of Freddy Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 42 hours.
Lists and tags
What do the server tags on Freddy Test Server mean?
These are the tags Freddy Test Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Freddy Test Server appear?
You will find Freddy Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto Freddy Test Server?
Enter client.connect 149.172.53.191:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.