Rust Server TrendsSeismic network · station log
Recording Stations11,803 Players71,182 Active3,639 Wipes · 3 h205 48 h

Station XX-15326 · recording

Histers.com | 2x Quad | Bi-Weekly | Vanilla+

Online 148.251.227.74:28015 checked 6m ago

2x quad moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 19:06 UTC13d ago M0.0steady 0 – running 0
Thu 1 Oct, 20:38 UTC FW27d ago M0.0steady 0 – 13.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 580 on average
641/ 650
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 256 on average
108/ 125
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average
162/ 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10 quad · 2x · biweekly · 162 on average
369/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 156 on average
77/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 150 on average
34/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Histers.com | 2x Quad | Bi-Weekly | Vanilla+ runs a procedural map of size 3,900 with seed 89124, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

2x gather is what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ runs, judging by its name. The limit for a group is 4 players (quad). survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

At this moment, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ records 0 players across 200 slots. The population averaged 0 players over the past week.

How does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ rank against other Rust servers?

On player hours for the past week, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ sits at #15,326, which puts it inside the top 69% of every ranked server. The ranking for quad puts it at #619.

Operator and location

How reliably does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ stay online?

As recorded now, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ is running. Its reported uptime points to a restart about 10 days 22 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.

Does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ hold a steady tick rate?

The 48-hour average is 144 server fps; 116 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 89,282. Memory use peaked at 5,481 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ hosted?

Nothing about a region comes from Histers.com | 2x Quad | Bi-Weekly | Vanilla+. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 148.251.227.74:28015.

Which Rust version is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ running?

Rust network protocol 2633 and build 165217 on Linux is what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ wipe, and on which days?

Too few wipes of Histers.com | 2x Quad | Bi-Weekly | Vanilla+ are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 18 hours.

Server tags

What do the server tags on Histers.com | 2x Quad | Bi-Weekly | Vanilla+ mean?

These are the tags Histers.com | 2x Quad | Bi-Weekly | Vanilla+ publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ appear?

These Rust Server Trends lists include Histers.com | 2x Quad | Bi-Weekly | Vanilla+: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

How to join

What steps get you onto Histers.com | 2x Quad | Bi-Weekly | Vanilla+?

Enter client.connect 148.251.227.74:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts4,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players Slots: 200.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.