No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
46players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 18 OctSat 17 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 68, 4 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sun 18 Oct, 13:44 UTC11d ago
M1.8▲rising
68
–
running
0
Sat 17 Oct, 14:13 UTC12d ago
M1.8▲rising
68
–
1 days
0
Wed 14 Oct, 16:51 UTC14d ago
M0.3▲rising
2
held half
2.9 days
0
Tue 13 Oct, 14:08 UTC16d ago
M0.3▲rising
2
–
1.1 days
0
Mon 12 Oct, 11:51 UTC17d ago
M0.0▲rising
1
–
1.1 days
0
Sun 11 Oct, 18:59 UTC17d ago
M0.0■steady
2
–
0.7 days
2
Sun 11 Oct, 11:45 UTC18d ago
M0.3▲rising
3
–
0.3 days
1
Sat 10 Oct, 20:03 UTC18d ago
M0.5▲rising
3
–
0.7 days
0
Thu 8 Oct, 09:41 UTC21d ago
M0.0▲rising
2
held half
2.4 days
1
Wed 7 Oct, 21:10 UTC21d ago
M0.0▲rising
2
–
0.5 days
1
Wed 7 Oct, 14:27 UTC22d ago
M0.3▲rising
2
–
0.3 days
0
Tue 6 Oct, 18:49 UTC22d ago
M0.6▼falling
2
–
0.8 days
6
Sun 4 Oct, 12:23 UTC25d ago
M2.0▲rising
92
–
2.3 days
1
Sat 3 Oct, 17:11 UTC25d ago
M2.0▲rising
92
–
0.8 days
0
Thu 1 Oct, 18:17 UTCFW27d ago
M1.1▲rising
15
–
2 days
1
Wed 30 Sep, 20:46 UTC28d ago
M0.3▲rising
2
–
0.9 days
0
Thu 24 Sep, 09:09 UTC35d ago
M0.0▲rising
2
halved by day 5
6.5 days
1
Wed 23 Sep, 12:50 UTC36d ago
M0.3▲rising
2
–
0.8 days
0
Tue 22 Sep, 17:17 UTC36d ago
M0.3▲rising
2
–
0.8 days
0
Mon 21 Sep, 17:31 UTC37d ago
M0.3▲rising
2
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on La Cueva Corp. | Eventos is size 3,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Eventos La Cueva Corp..
Which settings and rules apply on La Cueva Corp. | Eventos?
The name of La Cueva Corp. | Eventos gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on La Cueva Corp. | Eventos?
No players are recorded on La Cueva Corp. | Eventos at this moment; it is offline, and the last sighting was 7 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.
How does La Cueva Corp. | Eventos rank against other Rust servers?
On player hours for the past week, La Cueva Corp. | Eventos sits at #13,078, which puts it inside the top 59% of every ranked server.
Server details
How reliably does La Cueva Corp. | Eventos stay online?
No contact with La Cueva Corp. | Eventos right now, and the last recorded contact was 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Which region does La Cueva Corp. | Eventos run from?
A region is not published by La Cueva Corp. | Eventos. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 148.251.134.120:28022 is the address it uses.
What build of Rust does La Cueva Corp. | Eventos use?
La Cueva Corp. | Eventos is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on La Cueva Corp. | Eventos?
On average, the busiest point of its recent wipes drew 46 players. The peak on the most recent wipe came 4 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does La Cueva Corp. | Eventos run its wipes?
No next wipe can be predicted for La Cueva Corp. | Eventos, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 23 hours is how long the current world has been running.
Lists and tags
What do the server tags on La Cueva Corp. | Eventos mean?
These are the tags La Cueva Corp. | Eventos publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does La Cueva Corp. | Eventos appear?
These Rust Server Trends lists include La Cueva Corp. | Eventos: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto La Cueva Corp. | Eventos?
To join, enter client.connect 148.251.134.120:28022 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://lacuevacorp.tebex.io/ is where its website lives.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp100
Max players100 slots are available.
ts8
Group limitThis uses the game default of 8 per team.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeA region code has not been set.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), runs here.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.