Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players54,186 Active3,387 Wipes · 3 h89 48 h

Station EA-8735 · recording

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly

Online EA 148.113.24.99:29029 checked 8m ago

2x biweekly wipes vanillamoddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,735
top 39% · #448 in EA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 2h
Thu 29 Oct, 12:33 UTC
Seismic record · station EA-8735 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 39% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:33 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

usual gap
9.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 1d 2hThu 29 Oct, 12:33 UTC
  2. 8d 9hThu 5 Nov, 19:00 UTCFW
  3. 15d 2hThu 12 Nov, 12:33 UTC
  4. 29d 2hThu 26 Nov, 12:33 UTC
  5. 36d 9hThu 3 Dec, 19:00 UTCFW
  6. 43d 2hThu 10 Dec, 12:33 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:33 UTC12d ago M0.0rising 1 – running 0
Thu 1 Oct, 18:38 UTC FW26d ago M0.3rising 2 halved by day 2 13.7 days 0
Sun 27 Sep, 08:58 UTC31d ago M0.0rising 1 halved by day 2 4.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 EA · groups of 8+ · 2x · biweekly · 78 on average
136/ 165
[SEA] Rust Manila 2x | Biweekly EA · groups of 8+ · 2x · biweekly · 28 on average
13/ 150
[SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10 EA · groups of 8+ · 2x · biweekly · 4 on average
6/ 140
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 18 on average
14/ 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
3/ 20
瞌睡熊『5倍10废|10.28|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Generated by the game, the map on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is procedural, size 3,000 with seed 1614537442. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

Going by its name, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs 2x gather. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

0 of the 40 slots on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly rank against other Rust servers?

The last seven days of player hours place [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly at #8,735, in the top 39% of all ranked servers and #448 in Asia.

Server details

How reliably does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly stay online?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is up at the moment. Its reported uptime points to a restart about 8 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

Does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hold a steady tick rate?

Its average server fps over the last 48 hours was 234, and it never dropped below 79. The world held up to 51,329 entities at its peak, buildings and deployables included. Memory use peaked at 3,213 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly hosted?

The EA tag is how [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 148.113.24.99:29029 is the address it uses.

What build of Rust does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly use?

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

On average, the busiest point of its recent wipes drew 1 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run its wipes?

Its schedule cannot be confirmed, as too few of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's wipes are on record; the prediction follows its tag instead. Thursday 29 October at 12:33 UTC is when its next wipe is due. 12 days 21 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Server tags

What do the server tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly mean?

These are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly appear?

The Rust Server Trends lists that take in [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Join the server

How do you connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?

To join, enter client.connect 148.113.24.99:29029 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://rust.nexnise.com/.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.