Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h167 48 h

Station XX-12491 · no signal

WildHunt

Offline 147.93.162.142:28515 checked 6d ago

quad monthly wipes softcore
Connect
Players now
2/ 50
4% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 2
Rank
#12,491
top 56%
Last wipe
6d ago
monthly schedule
Next wipe
8d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12491 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 56% of all ranked servers, and #562 of the quad servers (top 68%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence

usual gap
8.2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 8d 1hThu 5 Nov, 19:00 UTCFW
  2. 36d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 12 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 20:22 UTC6d ago M0.3rising 2 – running 0
Tue 13 Oct, 15:20 UTC15d ago M0.0rising 1 halved by day 1 8.2 days 0
Mon 12 Oct, 04:04 UTC16d ago M0.0rising 1 – 1.5 days 0
Fri 2 Oct, 07:09 UTC26d ago M0.0steady 0 – 9.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 68 on average
55/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
48/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
20/ 150
8/ 200
8/ 80
[RU] Friendly Rust – Vanilla Softcore | 2x2 Русский EU · quad · monthly · 7 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on WildHunt?

Generated by the game, the map on WildHunt is procedural, size 2,000 with seed 2147483647. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on WildHunt?

You will find no gather rate in the name of WildHunt. You can have up to 4 players in a group (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on WildHunt?

WildHunt is not responding at this moment and is offline, last seen 6 days 19 hours ago. Across seven days this server recorded an average of 0 players and a peak of 2.

How does WildHunt rank against other Rust servers?

Over the last seven days, WildHunt recorded enough player hours to reach #12,491 worldwide, placing it in the top 56% of all ranked servers. It sits at #562 among quad servers.

Server facts

How reliably does WildHunt stay online?

WildHunt is down at the moment; the last recorded contact was 6 days 19 hours ago. It was up 12% of the time across the last 7 full days: 20 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is WildHunt hosted?

Nothing about a region comes from WildHunt. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 147.93.162.142:28515 is the address it uses.

Which Rust version is WildHunt running?

Rust network protocol 2634 and build 167781 on Windows is what WildHunt runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on WildHunt?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does WildHunt run its wipes?

Once a month WildHunt wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 6 days 20 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on WildHunt mean?

These are the tags WildHunt publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^s (Softcore): You keep some of your inventory on death in Facepunch's softcore mode. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WildHunt appear?

You will find WildHunt on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m and Softcore ^s; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

What steps get you onto WildHunt?

You can connect by pressing F1 in Rust and typing client.connect 147.93.162.142:28515 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^s,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^s
Softcore You keep some of your inventory on death in Facepunch's softcore mode.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.