Station XX-12491 · no signal
WildHunt
Offline 147.93.162.142:28515 checked 6d ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 2
- Rank
- #12,491
- top 56%
- Last wipe
- 6d ago
- monthly schedule
- Next wipe
- 8d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, and #562 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
- usual gap
- 8.2 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 8d 1hThu 5 Nov, 19:00 UTCFW
- 36d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 20:22 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Tue 13 Oct, 15:20 UTC15d ago | M0.0▲rising | 1 | halved by day 1 | 8.2 days | 0 | |
| Mon 12 Oct, 04:04 UTC16d ago | M0.0▲rising | 1 | – | 1.5 days | 0 | |
| Fri 2 Oct, 07:09 UTC26d ago | M0.0■steady | 0 | – | 9.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on WildHunt?
Generated by the game, the map on WildHunt is procedural, size 2,000 with seed 2147483647. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on WildHunt?
You will find no gather rate in the name of WildHunt. You can have up to 4 players in a group (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on WildHunt?
WildHunt is not responding at this moment and is offline, last seen 6 days 19 hours ago. Across seven days this server recorded an average of 0 players and a peak of 2.
How does WildHunt rank against other Rust servers?
Over the last seven days, WildHunt recorded enough player hours to reach #12,491 worldwide, placing it in the top 56% of all ranked servers. It sits at #562 among quad servers.
Server facts
How reliably does WildHunt stay online?
WildHunt is down at the moment; the last recorded contact was 6 days 19 hours ago. It was up 12% of the time across the last 7 full days: 20 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is WildHunt hosted?
Nothing about a region comes from WildHunt. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 147.93.162.142:28515 is the address it uses.
Which Rust version is WildHunt running?
Rust network protocol 2634 and build 167781 on Windows is what WildHunt runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on WildHunt?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does WildHunt run its wipes?
Once a month WildHunt wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 6 days 20 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on WildHunt mean?
These are the tags WildHunt publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^s (Softcore): You keep some of your inventory on death in Facepunch's softcore mode. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does WildHunt appear?
You will find WildHunt on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Monthly ^m and Softcore ^s; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Join the server
What steps get you onto WildHunt?
You can connect by pressing F1 in Rust and typing client.connect 147.93.162.142:28515 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
