Rust Server TrendsSeismic network · station log
Recording Stations11,756 Players64,636 Active3,440 Wipes · 3 h196 48 h

Station XX-15810 · no signal

Codefling - Kamycz3q / Plugins Test & Preview Server

Offline 147.79.62.83:27015 checked 19d ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,810
top 72%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15810 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep2 Oct7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:02 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
163/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
68/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
18/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Codefling - Kamycz3q / Plugins Test & Preview Server?

The procedural map on Codefling - Kamycz3q / Plugins Test & Preview Server is size 1,500 with seed 745503023, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Codefling - Kamycz3q / Plugins Test & Preview Server?

You will find no gather rate in the name of Codefling - Kamycz3q / Plugins Test & Preview Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on Codefling - Kamycz3q / Plugins Test & Preview Server?

A reading taken now finds Codefling - Kamycz3q / Plugins Test & Preview Server offline; the most recent activity was 19 days 2 hours ago.

How does Codefling - Kamycz3q / Plugins Test & Preview Server rank against other Rust servers?

Over the last seven days, Codefling - Kamycz3q / Plugins Test & Preview Server recorded enough player hours to reach #15,810 worldwide, placing it in the top 72% of all ranked servers.

Server details

How reliably does Codefling - Kamycz3q / Plugins Test & Preview Server stay online?

Codefling - Kamycz3q / Plugins Test & Preview Server is down at the moment; the last recorded contact was 19 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Where in the world is Codefling - Kamycz3q / Plugins Test & Preview Server hosted?

No region is published by Codefling - Kamycz3q / Plugins Test & Preview Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 147.79.62.83:27015 is the address it uses.

What build of Rust does Codefling - Kamycz3q / Plugins Test & Preview Server use?

Rust network protocol 2634 and build 167231 on Linux is what Codefling - Kamycz3q / Plugins Test & Preview Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Codefling - Kamycz3q / Plugins Test & Preview Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 14 hours after the wipe.

How often does Codefling - Kamycz3q / Plugins Test & Preview Server wipe, and on which days?

Too few wipes of Codefling - Kamycz3q / Plugins Test & Preview Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 9 hours.

Server tags

What do the server tags on Codefling - Kamycz3q / Plugins Test & Preview Server mean?

The game's server browser reads the tags Codefling - Kamycz3q / Plugins Test & Preview Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Codefling - Kamycz3q / Plugins Test & Preview Server appear?

The Rust Server Trends lists that take in Codefling - Kamycz3q / Plugins Test & Preview Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Codefling - Kamycz3q / Plugins Test & Preview Server?

Enter client.connect 147.79.62.83:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://codefling.com/kamycz3q is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167231
Build It runs game build 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.