Station XX-12247 · no signal
ServerTEST11
Offline 147.45.152.99:28015 checked 6d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,247
- top 55%
- Last wipe
- 51d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 14:30 UTC26d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ServerTEST11?
A procedural map runs on ServerTEST11, generated by the game.
Which settings and rules apply on ServerTEST11?
No gather rate appears in the name of ServerTEST11. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on ServerTEST11 right now?
A reading taken now finds ServerTEST11 offline; the most recent activity was 6 days 4 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does ServerTEST11 rank against other Rust servers?
On player hours for the past week, ServerTEST11 sits at #12,247, which puts it inside the top 55% of every ranked server.
Operator and location
How reliably does ServerTEST11 stay online?
As recorded now, ServerTEST11 is not reachable, the last contact having been 6 days 4 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does ServerTEST11 run from?
No region is published by ServerTEST11. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 147.45.152.99:28015.
What build of Rust does ServerTEST11 use?
Rust network protocol 2634 and build 167781 on Windows is what ServerTEST11 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on ServerTEST11?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does ServerTEST11 run its wipes?
Too few wipes of ServerTEST11 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 51 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on ServerTEST11 mean?
The game's server browser reads the tags ServerTEST11 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ServerTEST11 appear?
The Rust Server Trends lists that take in ServerTEST11 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto ServerTEST11?
Enter client.connect 147.45.152.99:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.