Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players34,855 Active2,843 Wipes · 3 h96 48 h

Station XX-4317 · recording

Cubaton

Online 147.135.27.100:28015 checked 14m ago

moddedoxide
Connect
Players now
3/ 20
15% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
0
peak 3
Rank
#4,317
top 19%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4317 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 20 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
+2into Wed 04:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctTue 13 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 04:14 UTC5d ago M0.0rising 3 – running 2
Tue 13 Oct, 01:45 UTC16d ago M0.5rising 3 halved by day 4 10.1 days 0
Mon 5 Oct, 15:56 UTC23d ago M0.5rising 3 halved by day 1 7.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 154 on average
24/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
33/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
15/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Cubaton?

The procedural map on Cubaton is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Cubaton?

The name of Cubaton gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Cubaton?

3 of the 20 slots on Cubaton are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 05:00 UTC, averaging 3 players.

How does Cubaton rank against other Rust servers?

The last seven days of player hours place Cubaton at #4,317, in the top 19% of all ranked servers.

Server facts

How reliably does Cubaton stay online?

As recorded now, Cubaton is running. Going by the uptime figure it reports, it restarted about 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Does Cubaton hold a steady tick rate?

Across the last 48 hours it averaged 109 server fps, with a floor of 84. Buildings, deployables and all the rest of the world's entities brought it to a high of 142,319. Its highest memory use was 4,760 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Cubaton run from?

Nothing about a region comes from Cubaton. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 147.135.27.100:28015.

What build of Rust does Cubaton use?

Rust network protocol 2635 and build 168909 on Linux is what Cubaton runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Cubaton?

The recent wipes averaged a busiest count of 3 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does Cubaton run its wipes?

There is no next wipe to predict at Cubaton, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 23 hours.

Tags

What do the server tags on Cubaton mean?

These are the tags Cubaton publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cubaton appear?

The Rust Server Trends lists that take in Cubaton are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Cubaton?

To join, enter client.connect 147.135.27.100:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://coldhosting.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.