Station XX-13145 · no signal
Server_210_DevBlog
Offline 146.70.82.20:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #13,145
- top 59%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server_210_DevBlog?
Server_210_DevBlog uses a procedural map, which the game generates.
Which settings and rules apply on Server_210_DevBlog?
The name of Server_210_DevBlog gives no gather rate. The group limit is not published. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on Server_210_DevBlog?
No players are recorded on Server_210_DevBlog at this moment; it is offline, and the last sighting was 4 days 11 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2.
How does Server_210_DevBlog rank against other Rust servers?
Over the last seven days, Server_210_DevBlog recorded enough player hours to reach #13,145 worldwide, placing it in the top 59% of all ranked servers.
Server details
How reliably does Server_210_DevBlog stay online?
Server_210_DevBlog is down at the moment; the last recorded contact was 4 days 11 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. 23 October 2026 is when Rust Server Trends first recorded it.
Which region does Server_210_DevBlog run from?
A region is not published by Server_210_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 146.70.82.20:28015.
What build of Rust does Server_210_DevBlog use?
Server_210_DevBlog is running Rust network protocol 2201 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Server_210_DevBlog run its wipes?
Too few wipes of Server_210_DevBlog are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 16 hours is how long the current world has been running.
Lists and tags
What do the server tags on Server_210_DevBlog mean?
Tags published by Server_210_DevBlog and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; v2201 (Protocol): Your game needs to be on protocol 2201 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server_210_DevBlog appear?
You will find Server_210_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last week.
How to join
What steps get you onto Server_210_DevBlog?
You can connect by pressing F1 in Rust and typing client.connect 146.70.82.20:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.