Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,161 Active3,898 Wipes · 3 h387 48 h

Station XX-9583 · no signal

Development Server

Offline 146.70.197.235:28015 checked 3d ago

moddedcarbon
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#9,583
top 43%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9583 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
166/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
81/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
258/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Development Server?

The map on Development Server is procedural, produced by the game.

Which settings and rules apply on Development Server?

You will find no gather rate in the name of Development Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Development Server right now?

Development Server is not responding at this moment and is offline, last seen 3 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Development Server rank against other Rust servers?

Over the last seven days, Development Server recorded enough player hours to reach #9,583 worldwide, placing it in the top 43% of all ranked servers.

Operator and location

How reliably does Development Server stay online?

No contact with Development Server right now, and the last recorded contact was 3 days 14 hours ago. It was up 7% of the time across the last 7 full days: 12 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Development Server run from?

A region is not published by Development Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 146.70.197.235:28015.

What build of Rust does Development Server use?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Development Server run its wipes?

Too few wipes of Development Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 10 days 15 hours is how long the current world has been running.

Server tags

What do the server tags on Development Server mean?

Tags published by Development Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Development Server appear?

You will find Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Development Server?

To join, enter client.connect 146.70.197.235:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.