Station XX-15409 · no signal
Server Name
Offline 146.70.147.99:29015 checked 4d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,409
- top 69%
- Last wipe
- –
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Server Name?
You will find no gather rate in the name of Server Name. The group limit is not published. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Server Name right now?
A reading taken now finds Server Name offline; the most recent activity was 4 days 16 hours ago. The population averaged 0 players over the past week.
How does Server Name rank against other Rust servers?
The last seven days of player hours place Server Name at #15,409, in the top 69% of all ranked servers.
Server facts
How reliably does Server Name stay online?
Server Name is down at the moment; the last recorded contact was 4 days 16 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. On 23 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server Name run from?
Nothing about a region comes from Server Name. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 146.70.147.99:29015.
Wipe schedule
How often does Server Name wipe, and on which days?
The rhythm of Server Name cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.
Tags
What do the server tags on Server Name mean?
The game's server browser reads the tags Server Name publishes: modded (Modded): Plugins or settings alter the game, so it's listed under Modded; rust (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; rb_6f819467 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server Name appear?
The Rust Server Trends lists that take in Server Name are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
Connecting
What steps get you onto Server Name?
Enter client.connect 146.70.147.99:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.