Station XX-15400 · no signal
FwTest
Offline 146.59.45.106:28065 checked 3d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 12:12 UTC3d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on FwTest?
The map on FwTest is procedural, produced by the game.
Which settings and rules apply on FwTest?
The name of FwTest gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on FwTest?
No players are recorded on FwTest at this moment; it is offline, and the last sighting was 3 days 8 hours ago. The seven-day average for this server is 0 players.
How does FwTest rank against other Rust servers?
The last seven days of player hours place FwTest at #15,400, in the top 69% of all ranked servers.
Server facts
How reliably does FwTest stay online?
FwTest is down at the moment; the last recorded contact was 3 days 8 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
Which region does FwTest run from?
Nothing about a region comes from FwTest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 146.59.45.106:28065 is the address it uses.
What build of Rust does FwTest use?
On Windows, FwTest runs Rust network protocol 2634 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on FwTest?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does FwTest run its wipes?
On record so far are too few of FwTest's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 days 8 hours is how long the current world has been running.
Tags
What do the server tags on FwTest mean?
Tags published by FwTest and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FwTest appear?
You will find FwTest on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to FwTest?
Enter client.connect 146.59.45.106:28065 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.