No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
2players, last three wipes
The first 48 hours of its last wipes
Sun 18 OctSun 18 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sun 18 Oct, 18:07 UTC10d ago
M0.3▲rising
2
–
running
0
Sun 18 Oct, 08:10 UTC10d ago
M0.3▲rising
2
–
0.4 days
0
Sat 17 Oct, 08:11 UTC11d ago
M0.3▲rising
2
–
1 days
0
Fri 16 Oct, 08:11 UTC12d ago
M0.0■steady
0
–
1 days
0
Thu 15 Oct, 08:11 UTC13d ago
M0.0■steady
0
–
1 days
0
Wed 14 Oct, 08:11 UTC14d ago
M0.0■steady
0
–
1 days
0
Tue 13 Oct, 08:11 UTC15d ago
M0.0■steady
0
–
1 days
0
Mon 12 Oct, 08:11 UTC16d ago
M0.0■steady
0
–
1 days
0
Sun 11 Oct, 08:11 UTC17d ago
M0.0■steady
0
–
1 days
0
Sat 10 Oct, 08:11 UTC18d ago
M0.0■steady
0
–
1 days
0
Fri 9 Oct, 08:11 UTC19d ago
M0.0■steady
0
–
1 days
0
Thu 8 Oct, 08:11 UTC20d ago
M0.0■steady
0
–
1 days
0
Wed 7 Oct, 08:10 UTC21d ago
M0.0■steady
0
–
1 days
0
Tue 6 Oct, 08:11 UTC22d ago
M0.0■steady
0
–
1 days
0
Mon 5 Oct, 08:11 UTC23d ago
M0.0■steady
0
–
1 days
0
Sun 4 Oct, 08:11 UTC24d ago
M0.0■steady
0
–
1 days
0
Sat 3 Oct, 08:11 UTC25d ago
M0.0■steady
0
–
1 days
0
Fri 2 Oct, 08:11 UTC26d ago
M0.0■steady
0
–
1 days
0
Thu 1 Oct, 17:57 UTCFW27d ago
M0.0■steady
0
–
0.6 days
0
Thu 1 Oct, 08:11 UTC27d ago
M0.0■steady
0
–
0.4 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on [DEV] Fireabend is size 3,600 with seed 2123612209, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [DEV] Fireabend?
You will find no gather rate in the name of [DEV] Fireabend. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on [DEV] Fireabend?
[DEV] Fireabend is not responding at this moment and is offline, last seen 6 days 5 hours ago. The population averaged 0 players over the past week.
How does [DEV] Fireabend rank against other Rust servers?
On player hours for the past week, [DEV] Fireabend sits at #15,339, which puts it inside the top 69% of every ranked server.
Server details
How reliably does [DEV] Fireabend stay online?
As recorded now, [DEV] Fireabend is not reachable, the last contact having been 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 42, or 25% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Which region does [DEV] Fireabend run from?
Nothing about a region comes from [DEV] Fireabend. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 145.239.232.105:27016.
What build of Rust does [DEV] Fireabend use?
[DEV] Fireabend is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [DEV] Fireabend?
On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked.
How often does [DEV] Fireabend wipe, and on which days?
There is no next wipe to predict at [DEV] Fireabend, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 3 hours.
Tags
What do the server tags on [DEV] Fireabend mean?
The game's server browser reads the tags [DEV] Fireabend publishes: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Fireabend appear?
You will find [DEV] Fireabend on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [DEV] Fireabend?
To join, enter client.connect 145.239.232.105:27016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Instrument codes
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival in vanilla mode.
mp0
Max playersSlots: 0.
ts8
Group limitTeams max out at 8, the default set by the game.
v2634
ProtocolYour game needs to be on protocol 2634 to join.
cs167781
BuildIt runs game build 167781.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$r?
Region codeThe server has no region code.
Difficulty
^v
VanillaNo changed rates, kits or rules: this is the game as Facepunch ships it.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), runs here.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.