Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players77,039 Active3,777 Wipes · 3 h111 48 h

Station XX-12982 · no signal

DVUSHKA

Offline 145.239.144.140:28015 checked 11d ago

moddedoxide
Connect
Players now
1/ 60
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,982
top 60%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12982 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 60 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
119/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
140/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
105/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
30/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DVUSHKA?

The map on DVUSHKA is procedural, produced by the game.

Which settings and rules apply on DVUSHKA?

You will find no gather rate in the name of DVUSHKA. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on DVUSHKA?

A reading taken now finds DVUSHKA offline; the most recent activity was 11 days 7 hours ago.

How does DVUSHKA rank against other Rust servers?

Over the last seven days, DVUSHKA recorded enough player hours to reach #12,982 worldwide, placing it in the top 60% of all ranked servers.

Server facts

How reliably does DVUSHKA stay online?

No contact with DVUSHKA right now, and the last recorded contact was 11 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 17 October 2026 is when Rust Server Trends first recorded it.

Where in the world is DVUSHKA hosted?

A region is not published by DVUSHKA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 145.239.144.140:28015.

What build of Rust does DVUSHKA use?

Rust network protocol 2634 and build 167781 on Windows is what DVUSHKA runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does DVUSHKA run its wipes?

On record so far are too few of DVUSHKA's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 11 hours.

Server tags

What do the server tags on DVUSHKA mean?

These are the tags DVUSHKA publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does DVUSHKA appear?

These Rust Server Trends lists include DVUSHKA: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto DVUSHKA?

To join, enter client.connect 145.239.144.140:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players 60 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.