Station XX-15335 · no signal
blueprints-test
Offline 144.6.158.173:28015 checked 5d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 11:48 UTC8d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on blueprints-test?
A procedural map runs on blueprints-test, generated by the game.
Which settings and rules apply on blueprints-test?
You will find no gather rate in the name of blueprints-test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on blueprints-test?
A reading taken now finds blueprints-test offline; the most recent activity was 5 days 12 hours ago. The seven-day average for this server is 0 players.
How does blueprints-test rank against other Rust servers?
Over the last seven days, blueprints-test recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does blueprints-test stay online?
As recorded now, blueprints-test is not reachable, the last contact having been 5 days 12 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Where in the world is blueprints-test hosted?
No region is published by blueprints-test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 144.6.158.173:28015 is the address it uses.
What build of Rust does blueprints-test use?
Rust network protocol 2634 and build 167781 on Windows is what blueprints-test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on blueprints-test?
0 players, on average, was the busiest crowd at its recent wipes. 16 hours after the latest wipe, the crowd peaked.
How often does blueprints-test wipe, and on which days?
Too few wipes of blueprints-test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 7 hours.
Lists and tags
What do the server tags on blueprints-test mean?
These are the tags blueprints-test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does blueprints-test appear?
These Rust Server Trends lists include blueprints-test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to blueprints-test?
Enter client.connect 144.6.158.173:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.