Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players86,322 Active3,682 Wipes · 3 h405 48 h

Station XX-15268 · recording

Clam Observatory

Online 144.48.106.188:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15268 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
55/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
94/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
33/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
105/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
339/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Clam Observatory?

Generated by the game, the map on Clam Observatory is procedural, size 3,500 with seed 1871388706. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Clam Observatory?

You will find no gather rate in the name of Clam Observatory. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Clam Observatory right now?

0 of the 30 slots on Clam Observatory are filled right now. The seven-day average for this server is 0 players.

How does Clam Observatory rank against other Rust servers?

Over the last seven days, Clam Observatory recorded enough player hours to reach #15,268 worldwide, placing it in the top 68% of all ranked servers.

Server details

How reliably does Clam Observatory stay online?

As recorded now, Clam Observatory is running. Going by the uptime figure it reports, it restarted about 4 days 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Clam Observatory hold a steady tick rate?

Across the last 48 hours it averaged 93 server fps, with a floor of 45. The world held up to 63,666 entities at its peak, buildings and deployables included. Its highest memory use was 3,078 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Clam Observatory run from?

No region is published by Clam Observatory. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 144.48.106.188:28015.

What build of Rust does Clam Observatory use?

On Windows, Clam Observatory runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Clam Observatory wipe, and on which days?

Too few wipes of Clam Observatory are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on Clam Observatory mean?

These are the tags Clam Observatory publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Clam Observatory appear?

You will find Clam Observatory on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Clam Observatory?

To join, enter client.connect 144.48.106.188:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build Game build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.