Station XX-15341 · recording
ElectricDragon8's Rust Server
Online 144.48.106.170:28035 checked 10m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 45d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ElectricDragon8's Rust Server?
The procedural map on ElectricDragon8's Rust Server is size 3,500 with seed 648252, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on ElectricDragon8's Rust Server?
You will find no gather rate in the name of ElectricDragon8's Rust Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on ElectricDragon8's Rust Server?
At this moment, ElectricDragon8's Rust Server records 0 players across 30 slots. The seven-day average for this server is 0 players.
How does ElectricDragon8's Rust Server rank against other Rust servers?
The last seven days of player hours place ElectricDragon8's Rust Server at #15,341, in the top 69% of all ranked servers.
Server facts
How reliably does ElectricDragon8's Rust Server stay online?
ElectricDragon8's Rust Server is up at the moment. The uptime it reports puts its last restart about 6 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Does ElectricDragon8's Rust Server hold a steady tick rate?
Its average server fps over the last 48 hours was 86, and it never dropped below 59. The world held up to 70,154 entities at its peak, buildings and deployables included. It reached a ceiling of 4,472 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is ElectricDragon8's Rust Server hosted?
No region is published by ElectricDragon8's Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 144.48.106.170:28035 is the address it uses.
Which Rust version is ElectricDragon8's Rust Server running?
Rust network protocol 2633 and build 163794 on Windows is what ElectricDragon8's Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does ElectricDragon8's Rust Server wipe, and on which days?
On record so far are too few of ElectricDragon8's Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 45 days 10 hours.
Server tags
What do the server tags on ElectricDragon8's Rust Server mean?
Tags published by ElectricDragon8's Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ElectricDragon8's Rust Server appear?
You will find ElectricDragon8's Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto ElectricDragon8's Rust Server?
To join, enter client.connect 144.48.106.170:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.