Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,345 Active3,915 Wipes · 3 h382 48 h

Station XX-15341 · recording

Relaxed Rust - Build Server

Online 144.48.104.165:28035 checked 12m ago

biweekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
23d ago
biweekly schedule
Next wipe
4d 0h
Mon 2 Nov, 17:05 UTC
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 17:05 UTC, in 4d 0h. Its biweekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 4d 0hMon 2 Nov, 17:05 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 18d 0hMon 16 Nov, 17:05 UTC
  4. 32d 0hMon 30 Nov, 17:05 UTC
  5. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 17:05 UTC23d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 EA · groups of 8+ · biweekly · 1 on average
2/ 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 EA · groups of 8+ · biweekly · 1 on average
0/ 100
215/ 999
88/ 999
40/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Relaxed Rust - Build Server?

Relaxed Rust - Build Server runs a procedural map of size 5,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Relaxed Rust - Build Server?

No gather rate appears in the name of Relaxed Rust - Build Server. The group limit is 8 players, the game's default. It plays in roleplay mode, rules for roleplay, with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Relaxed Rust - Build Server right now?

At this moment, Relaxed Rust - Build Server records 0 players across 50 slots. The population averaged 0 players over the past week.

How does Relaxed Rust - Build Server rank against other Rust servers?

On player hours for the past week, Relaxed Rust - Build Server sits at #15,341, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Relaxed Rust - Build Server stay online?

As recorded now, Relaxed Rust - Build Server is running. Going by the uptime figure it reports, it restarted about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

How well does Relaxed Rust - Build Server perform under load?

Across the last 48 hours it averaged 113 server fps, with a floor of 38. The world held up to 82,451 entities at its peak, buildings and deployables included. Memory use peaked at 3,082 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Relaxed Rust - Build Server hosted?

No region is published by Relaxed Rust - Build Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 144.48.104.165:28035 is the address it uses.

Which Rust version is Relaxed Rust - Build Server running?

Relaxed Rust - Build Server is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Relaxed Rust - Build Server?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does Relaxed Rust - Build Server run its wipes?

The prediction is taken from its tag, since Relaxed Rust - Build Server has too few wipes on record to confirm the schedule. The date of its next wipe is Monday 2 November at 17:05 UTC. It has run its current world for 23 days 23 hours. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on Relaxed Rust - Build Server mean?

The game's server browser reads the tags Relaxed Rust - Build Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): A server for roleplay; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Relaxed Rust - Build Server appear?

These Rust Server Trends lists include Relaxed Rust - Build Server: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

How do you connect to Relaxed Rust - Build Server?

You can connect by pressing F1 in Rust and typing client.connect 144.48.104.165:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://RelaxedRust.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,^r,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay A server for roleplay.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.