Rust Server TrendsSeismic network · station log
Recording Stations11,780 Players77,467 Active3,551 Wipes · 3 h241 48 h

Station XX-5891 · no signal

No-Rust

Offline 144.48.104.118:28015 checked 14h ago

moddedcarbon
Connect
Players now
1/ 30
3% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#5,891
top 26%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5891 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 30 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Thu 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75104:0005:0003:0005:0006:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0005:0003:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 01:01 UTC25d ago M0.0rising 1 – running 0
Sat 3 Oct, 04:25 UTC26d ago M0.0steady 1 – 0.9 days 1
Fri 2 Oct, 01:24 UTC27d ago M0.0steady 1 – 1.1 days 1
Sun 20 Sep, 03:47 UTC39d ago M0.0steady 1 halved by day 2 11.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
37/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
75/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
30/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
302/ 310
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on No-Rust?

No-Rust runs a procedural map of size 4,000 with seed 571830266, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on No-Rust?

No gather rate appears in the name of No-Rust. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on No-Rust right now?

A reading taken now finds No-Rust offline; the most recent activity was 14 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

How does No-Rust rank against other Rust servers?

On player hours for the past week, No-Rust sits at #5,891, which puts it inside the top 26% of every ranked server.

Operator and location

How reliably does No-Rust stay online?

No-Rust is down at the moment; the last recorded contact was 14 hours ago. Its reported uptime points to a restart about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 25, or 15% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Does No-Rust hold a steady tick rate?

Its average server fps over the last 48 hours was 98, and it never dropped below 88. At its highest, it carried 95,678 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,105 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is No-Rust hosted?

No region is published by No-Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 144.48.104.118:28015.

What build of Rust does No-Rust use?

Rust network protocol 2635 and build 168909 on Windows is what No-Rust runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on No-Rust?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does No-Rust wipe, and on which days?

No next wipe can be predicted for No-Rust, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 16 hours.

Tags

What do the server tags on No-Rust mean?

These are the tags No-Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does No-Rust appear?

These Rust Server Trends lists include No-Rust: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to No-Rust?

You can connect by pressing F1 in Rust and typing client.connect 144.48.104.118:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.