Station XX-16066 · no signal
Waiting for RCON to come up...
Offline 144.31.232.228:28015 checked 34d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,066
- top 71%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Waiting for RCON to come up...?
A procedural map runs on Waiting for RCON to come up..., generated by the game.
Which settings and rules apply on Waiting for RCON to come up...?
No gather rate appears in the name of Waiting for RCON to come up.... Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Waiting for RCON to come up...?
A reading taken now finds Waiting for RCON to come up... offline; the most recent activity was 34 days ago.
How does Waiting for RCON to come up... rank against other Rust servers?
The last seven days of player hours place Waiting for RCON to come up... at #16,066, in the top 71% of all ranked servers.
Operator and location
How reliably does Waiting for RCON to come up... stay online?
Waiting for RCON to come up... is down at the moment; the last recorded contact was 34 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Waiting for RCON to come up... hosted?
No region is published by Waiting for RCON to come up.... Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 144.31.232.228:28015.
Which Rust version is Waiting for RCON to come up... running?
Waiting for RCON to come up... is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Waiting for RCON to come up... wipe, and on which days?
The rhythm of Waiting for RCON to come up... cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 34 days 1 hours.
Lists and tags
What do the server tags on Waiting for RCON to come up... mean?
Tags published by Waiting for RCON to come up... and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Waiting for RCON to come up... appear?
These Rust Server Trends lists include Waiting for RCON to come up...: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Waiting for RCON to come up...?
Enter client.connect 144.31.232.228:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.