Station XX-15264 · no signal
server
Offline 144.31.129.40:28015 checked 6d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 15:27 UTC8d ago | – | – | – | – | running | 0 |
| Tue 6 Oct, 17:01 UTC23d ago | M0.0■steady | 0 | – | 14.9 days | 0 | |
| Thu 24 Sep, 13:58 UTC35d ago | M0.0■steady | 0 | – | 12.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on server?
A procedural map runs on server, generated by the game.
Which settings and rules apply on server?
No gather rate appears in the name of server. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on server?
A reading taken now finds server offline; the most recent activity was 6 days 9 hours ago. The population averaged 0 players over the past week.
How does server rank against other Rust servers?
Over the last seven days, server recorded enough player hours to reach #15,264 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does server stay online?
server is down at the moment; the last recorded contact was 6 days 9 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. 24 September 2026 is when Rust Server Trends first recorded it.
Where in the world is server hosted?
Nothing about a region comes from server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 144.31.129.40:28015 is the address it uses.
What build of Rust does server use?
server is running Rust network protocol 2352 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on server?
0 players, on average, was the busiest crowd at its recent wipes.
On what timetable does server run its wipes?
There is no next wipe to predict at server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 12 hours.
Tags
What do the server tags on server mean?
Tags published by server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; v2352 (Protocol): Game protocol 2352: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hd7313d25 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does server appear?
The Rust Server Trends lists that take in server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Join the server
How do you connect to server?
To join, enter client.connect 144.31.129.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.