Station XX-8714 · no signal
Rust Days: Raid Night
Offline 143.105.85.95:28015 checked 3d ago
- Players now
- 1/ 8
- 12% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,714
- top 39%
- No wipes
- resets
- 10 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 02:47 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 23:30 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 23:18 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 23:07 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:56 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:26 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 22:10 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 21:48 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 21:38 UTC4d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 21:26 UTC4d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Days: Raid Night?
The map on Rust Days: Raid Night is procedural, produced by the game.
Which settings and rules apply on Rust Days: Raid Night?
You will find no gather rate in the name of Rust Days: Raid Night. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Rust Days: Raid Night?
No players are recorded on Rust Days: Raid Night at this moment; it is offline, and the last sighting was 3 days 21 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Rust Days: Raid Night rank against other Rust servers?
Over the last seven days, Rust Days: Raid Night recorded enough player hours to reach #8,714 worldwide, placing it in the top 39% of all ranked servers.
Server facts
How reliably does Rust Days: Raid Night stay online?
As recorded now, Rust Days: Raid Night is not reachable, the last contact having been 3 days 21 hours ago. It was up 6% of the time across the last 4 full days: 6 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does Rust Days: Raid Night run from?
No region is published by Rust Days: Raid Night. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 143.105.85.95:28015.
Which Rust version is Rust Days: Raid Night running?
Rust Days: Raid Night is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Rust Days: Raid Night wipe, and on which days?
No wipe schedule is kept by Rust Days: Raid Night, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on Rust Days: Raid Night mean?
These are the tags Rust Days: Raid Night publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Days: Raid Night appear?
The Rust Server Trends lists that take in Rust Days: Raid Night are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Rust Days: Raid Night?
You can connect by pressing F1 in Rust and typing client.connect 143.105.85.95:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.