Station XX-15600 · no signal
HordeMind Dev
Offline 142.183.237.91:28015 checked 34d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,600
- top 71%
- Last wipe
- 35d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on HordeMind Dev?
A procedural map runs on HordeMind Dev, generated by the game.
Which settings and rules apply on HordeMind Dev?
The name of HordeMind Dev gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on HordeMind Dev?
A reading taken now finds HordeMind Dev offline; the most recent activity was 34 days 14 hours ago.
How does HordeMind Dev rank against other Rust servers?
The last seven days of player hours place HordeMind Dev at #15,600, in the top 71% of all ranked servers.
Server details
How reliably does HordeMind Dev stay online?
No contact with HordeMind Dev right now, and the last recorded contact was 34 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does HordeMind Dev run from?
Nothing about a region comes from HordeMind Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 142.183.237.91:28015.
What build of Rust does HordeMind Dev use?
On Windows, HordeMind Dev runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does HordeMind Dev run its wipes?
Too few wipes of HordeMind Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 35 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on HordeMind Dev mean?
These are the tags HordeMind Dev publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HordeMind Dev appear?
These Rust Server Trends lists include HordeMind Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto HordeMind Dev?
You can connect by pressing F1 in Rust and typing client.connect 142.183.237.91:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.