Station XX-15351 · no signal
HordeMind Dev
Offline 142.183.237.42:28015 checked 9h ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HordeMind Dev?
The map on HordeMind Dev is procedural, produced by the game.
Which settings and rules apply on HordeMind Dev?
You will find no gather rate in the name of HordeMind Dev. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on HordeMind Dev?
HordeMind Dev is not responding at this moment and is offline, last seen 9 hours ago. The population averaged 0 players over the past week.
How does HordeMind Dev rank against other Rust servers?
The last seven days of player hours place HordeMind Dev at #15,351, in the top 69% of all ranked servers.
Operator and location
How reliably does HordeMind Dev stay online?
As recorded now, HordeMind Dev is not reachable, the last contact having been 9 hours ago. It was up 79% of the time across the last 1 full day: 19 of 24 hours. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Where in the world is HordeMind Dev hosted?
Nothing about a region comes from HordeMind Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 142.183.237.42:28015.
Which Rust version is HordeMind Dev running?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does HordeMind Dev wipe, and on which days?
Too few wipes of HordeMind Dev are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 22 hours.
Tags
What do the server tags on HordeMind Dev mean?
These are the tags HordeMind Dev publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HordeMind Dev appear?
The Rust Server Trends lists that take in HordeMind Dev are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto HordeMind Dev?
You can connect by pressing F1 in Rust and typing client.connect 142.183.237.42:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.