Station XX-15338 · no signal
HordeMind Dev
Offline 142.183.237.14:28015 checked 1d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on HordeMind Dev?
A procedural map runs on HordeMind Dev, generated by the game.
Which settings and rules apply on HordeMind Dev?
No gather rate appears in the name of HordeMind Dev. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on HordeMind Dev?
A reading taken now finds HordeMind Dev offline; the most recent activity was 45 hours ago. The seven-day average for this server is 0 players.
How does HordeMind Dev rank against other Rust servers?
The last seven days of player hours place HordeMind Dev at #15,338, in the top 69% of all ranked servers.
Server facts
How reliably does HordeMind Dev stay online?
As recorded now, HordeMind Dev is not reachable, the last contact having been 45 hours ago. 86 of 120 hours in the last 5 full days were up time, 72% of the total. 23 October 2026 is when Rust Server Trends first recorded it.
Which region does HordeMind Dev run from?
No region is published by HordeMind Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 142.183.237.14:28015 is the address it uses.
What build of Rust does HordeMind Dev use?
HordeMind Dev is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does HordeMind Dev wipe, and on which days?
Too few wipes of HordeMind Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on HordeMind Dev mean?
The game's server browser reads the tags HordeMind Dev publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does HordeMind Dev appear?
The Rust Server Trends lists that take in HordeMind Dev are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto HordeMind Dev?
Enter client.connect 142.183.237.14:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.