Station XX-7251 · no signal
KZ Development
Offline 142.162.92.206:28505 checked 16h ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,251
- top 33%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +0into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 20:19 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on KZ Development?
The map on KZ Development is procedural, produced by the game.
Which settings and rules apply on KZ Development?
No gather rate appears in the name of KZ Development. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on KZ Development right now?
No players are recorded on KZ Development at this moment; it is offline, and the last sighting was 16 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.
How does KZ Development rank against other Rust servers?
The last seven days of player hours place KZ Development at #7,251, in the top 33% of all ranked servers.
Server details
How reliably does KZ Development stay online?
As recorded now, KZ Development is not reachable, the last contact having been 16 hours ago. 9 of 24 hours in the last 1 full day were up time, 38% of the total. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is KZ Development hosted?
A region is not published by KZ Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 142.162.92.206:28505.
What build of Rust does KZ Development use?
Rust network protocol 2635 and build 168909 on Windows is what KZ Development runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does KZ Development wipe, and on which days?
The rhythm of KZ Development cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 42 hours is how long the current world has been running.
Tags
What do the server tags on KZ Development mean?
Tags published by KZ Development and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does KZ Development appear?
You will find KZ Development on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to KZ Development?
Enter client.connect 142.162.92.206:28505 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.