Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station XX-3792 · no signal

Government Security Forces - Training Server

Offline 142.122.144.149:28015 checked 51m ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 10
Rank
#3,792
top 17%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-3792 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−4into Wed 04:00 UTC
Peak · 48 h
5most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0246820:0002:0009:0015:0023:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510020:0002:0009:0015:0023:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 18:38 UTC53m ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
108/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
160/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
66/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
187/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
349/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Government Security Forces - Training Server?

The procedural map on Government Security Forces - Training Server is size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Government Security Forces - Training Server?

The name of Government Security Forces - Training Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Government Security Forces - Training Server?

No players are recorded on Government Security Forces - Training Server at this moment; it is offline, and the last sighting was 51 minutes ago. Averaged across the last seven days the population was 1 players, reaching a peak of 10. The last 48 hours show their highest activity at 03:00 UTC, averaging 5 players.

How does Government Security Forces - Training Server rank against other Rust servers?

Over the last seven days, Government Security Forces - Training Server recorded enough player hours to reach #3,792 worldwide, placing it in the top 17% of all ranked servers.

Server details

How reliably does Government Security Forces - Training Server stay online?

As recorded now, Government Security Forces - Training Server is not reachable, the last contact having been 51 minutes ago. Its reported uptime points to a restart about 2 days 4 hours ago. 47 of 48 hours in the last 2 full days were up time, 98% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Government Security Forces - Training Server perform under load?

Its average server fps over the last 48 hours was 83, and it never dropped below 73. Buildings, deployables and all the rest of the world's entities brought it to a high of 123,903. It reached a ceiling of 4,335 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Government Security Forces - Training Server hosted?

Nothing about a region comes from Government Security Forces - Training Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 142.122.144.149:28015.

Which Rust version is Government Security Forces - Training Server running?

On Windows, Government Security Forces - Training Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Government Security Forces - Training Server wipe, and on which days?

On record so far are too few of Government Security Forces - Training Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on Government Security Forces - Training Server mean?

Tags published by Government Security Forces - Training Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Government Security Forces - Training Server appear?

You will find Government Security Forces - Training Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Government Security Forces - Training Server?

Enter client.connect 142.122.144.149:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.