Station XX-15327 · no signal
Core Community | Raid Simulator
Offline 141.101.175.152:28035 checked 11d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Core Community | Raid Simulator?
A procedural map runs on Core Community | Raid Simulator, generated by the game.
Which settings and rules apply on Core Community | Raid Simulator?
You will find no gather rate in the name of Core Community | Raid Simulator. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Core Community | Raid Simulator?
No players are recorded on Core Community | Raid Simulator at this moment; it is offline, and the last sighting was 11 days 3 hours ago.
How does Core Community | Raid Simulator rank against other Rust servers?
Over the last seven days, Core Community | Raid Simulator recorded enough player hours to reach #15,327 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Core Community | Raid Simulator stay online?
No contact with Core Community | Raid Simulator right now, and the last recorded contact was 11 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.
Which region does Core Community | Raid Simulator run from?
Nothing about a region comes from Core Community | Raid Simulator. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 141.101.175.152:28035.
Which Rust version is Core Community | Raid Simulator running?
Core Community | Raid Simulator is running Rust network protocol 2634 and build 167398 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Core Community | Raid Simulator wipe, and on which days?
Too few wipes of Core Community | Raid Simulator are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on Core Community | Raid Simulator mean?
These are the tags Core Community | Raid Simulator publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Core Community | Raid Simulator appear?
These Rust Server Trends lists include Core Community | Raid Simulator: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Core Community | Raid Simulator?
Enter client.connect 141.101.175.152:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.