Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players33,246 Active2,800 Wipes · 3 h72 48 h

Station XX-15825 · no signal

Forge PvP Training | Aim Train · Ranked · Duels | lobby

Offline 140.245.23.31:28015 checked 19d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,825
top 72%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15825 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 12:12 UTC19d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[IRAN] PersianToxic [10X] | [Kits][Shop][FreeVIP] groups of 6 · 10x · 15 on average
14/ 100
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
2/ 100
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
2/ 10
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X groups of 10+ · weekly · 5 on average
5/ 100
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
2/ 100
PVP Arena | Aimtrain groups of 8+ · 2 on average
0/ 40
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Forge PvP Training | Aim Train · Ranked · Duels | lobby?

Forge PvP Training | Aim Train · Ranked · Duels | lobby runs a procedural map of size 1,024 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named CraggyIsland.

Which settings and rules apply on Forge PvP Training | Aim Train · Ranked · Duels | lobby?

The name of Forge PvP Training | Aim Train · Ranked · Duels | lobby gives no gather rate. Up to 5 players can be in a group. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Forge PvP Training | Aim Train · Ranked · Duels | lobby right now?

No players are recorded on Forge PvP Training | Aim Train · Ranked · Duels | lobby at this moment; it is offline, and the last sighting was 19 days 13 hours ago.

How does Forge PvP Training | Aim Train · Ranked · Duels | lobby rank against other Rust servers?

On player hours for the past week, Forge PvP Training | Aim Train · Ranked · Duels | lobby sits at #15,825, which puts it inside the top 72% of every ranked server.

Operator and location

How reliably does Forge PvP Training | Aim Train · Ranked · Duels | lobby stay online?

Forge PvP Training | Aim Train · Ranked · Duels | lobby is down at the moment; the last recorded contact was 19 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 9 October 2026.

Where in the world is Forge PvP Training | Aim Train · Ranked · Duels | lobby hosted?

A region is not published by Forge PvP Training | Aim Train · Ranked · Duels | lobby. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 140.245.23.31:28015 is the address it uses.

What build of Rust does Forge PvP Training | Aim Train · Ranked · Duels | lobby use?

On Linux, Forge PvP Training | Aim Train · Ranked · Duels | lobby runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Forge PvP Training | Aim Train · Ranked · Duels | lobby?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does Forge PvP Training | Aim Train · Ranked · Duels | lobby wipe, and on which days?

The rhythm of Forge PvP Training | Aim Train · Ranked · Duels | lobby cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 18 hours.

Lists and tags

What do the server tags on Forge PvP Training | Aim Train · Ranked · Duels | lobby mean?

Tags published by Forge PvP Training | Aim Train · Ranked · Duels | lobby and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts5 (Group limit): Each team can hold up to 5; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Forge PvP Training | Aim Train · Ranked · Duels | lobby appear?

You will find Forge PvP Training | Aim Train · Ranked · Duels | lobby on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Forge PvP Training | Aim Train · Ranked · Duels | lobby?

You can connect by pressing F1 in Rust and typing client.connect 140.245.23.31:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts5,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts5
Group limit Each team can hold up to 5.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.