Station XX-14176 · no signal
Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,176
- top 60%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training uses a procedural map, which the game generates.
Which settings and rules apply on Bulleted SDK - Local Aim Training?
No gather rate appears in the name of Bulleted SDK - Local Aim Training. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training is not responding at this moment and is offline, last seen 27 days 20 hours ago.
How does Bulleted SDK - Local Aim Training rank against other Rust servers?
On player hours for the past week, Bulleted SDK - Local Aim Training sits at #14,176, which puts it inside the top 60% of every ranked server.
Server facts
How reliably does Bulleted SDK - Local Aim Training stay online?
Bulleted SDK - Local Aim Training is down at the moment; the last recorded contact was 27 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does Bulleted SDK - Local Aim Training run from?
No region is published by Bulleted SDK - Local Aim Training. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 140.225.208.50:28015.
Which Rust version is Bulleted SDK - Local Aim Training running?
On Windows, Bulleted SDK - Local Aim Training runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Bulleted SDK - Local Aim Training wipe, and on which days?
On record so far are too few of Bulleted SDK - Local Aim Training's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on Bulleted SDK - Local Aim Training mean?
The game's server browser reads the tags Bulleted SDK - Local Aim Training publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Bulleted SDK - Local Aim Training appear?
These Rust Server Trends lists include Bulleted SDK - Local Aim Training: Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Bulleted SDK - Local Aim Training?
To join, enter client.connect 140.225.208.50:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.