Station XX-16822 · no signal
hino_Rust_Server
Offline 14.8.115.32:28885 checked 28d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,822
- top 70%
- Last wipe
- 85d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on hino_Rust_Server?
hino_Rust_Server runs a procedural map of size 6,000 with seed 971938822, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on hino_Rust_Server?
You will find no gather rate in the name of hino_Rust_Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on hino_Rust_Server?
A reading taken now finds hino_Rust_Server offline; the most recent activity was 28 days 4 hours ago.
How does hino_Rust_Server rank against other Rust servers?
Over the last seven days, hino_Rust_Server recorded enough player hours to reach #16,822 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does hino_Rust_Server stay online?
As recorded now, hino_Rust_Server is not reachable, the last contact having been 28 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is hino_Rust_Server hosted?
Nothing about a region comes from hino_Rust_Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 14.8.115.32:28885.
What build of Rust does hino_Rust_Server use?
hino_Rust_Server is running Rust network protocol 2631 and build 158240 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does hino_Rust_Server run its wipes?
On record so far are too few of hino_Rust_Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 85 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on hino_Rust_Server mean?
The game's server browser reads the tags hino_Rust_Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): Game build: 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does hino_Rust_Server appear?
The Rust Server Trends lists that take in hino_Rust_Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to hino_Rust_Server?
You can connect by pressing F1 in Rust and typing client.connect 14.8.115.32:28885 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.