Station XX-14947 · recording
The.Great.Aussie.Island
Online 139.99.142.186:20000 checked 9m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,947
- top 67%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:26 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 04:31 UTC29d ago | M0.0■steady | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on The.Great.Aussie.Island?
The procedural map on The.Great.Aussie.Island is size 4,200 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on The.Great.Aussie.Island?
The name of The.Great.Aussie.Island gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on The.Great.Aussie.Island?
A reading taken now shows 0 players on The.Great.Aussie.Island, which has 75 slots. The seven-day average is 0 players, with a peak of 1.
How does The.Great.Aussie.Island rank against other Rust servers?
The last seven days of player hours place The.Great.Aussie.Island at #14,947, in the top 67% of all ranked servers.
Server facts
How reliably does The.Great.Aussie.Island stay online?
As recorded now, The.Great.Aussie.Island is running. Its reported uptime points to a restart about 3 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Does The.Great.Aussie.Island hold a steady tick rate?
The 48-hour average is 116 server fps; 49 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 105,222. Memory use peaked at 5,953 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does The.Great.Aussie.Island run from?
A region is not published by The.Great.Aussie.Island. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 139.99.142.186:20000 is the address it uses.
Which Rust version is The.Great.Aussie.Island running?
Rust network protocol 2635 and build 168909 on Linux is what The.Great.Aussie.Island runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on The.Great.Aussie.Island?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does The.Great.Aussie.Island run its wipes?
The rhythm of The.Great.Aussie.Island cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 10 hours.
Tags
What do the server tags on The.Great.Aussie.Island mean?
The game's server browser reads the tags The.Great.Aussie.Island publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does The.Great.Aussie.Island appear?
The Rust Server Trends lists that take in The.Great.Aussie.Island are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to The.Great.Aussie.Island?
Enter client.connect 139.99.142.186:20000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.