Station XX-12965 · recording
Aussie Outback Ops
Online 139.99.142.182:22174 checked 9m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,965
- top 58%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 10.2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC22d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 27 Sep, 02:36 UTC32d ago | M0.0■steady | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Aussie Outback Ops?
Generated by the game, the map on Aussie Outback Ops is procedural, size 4,500 with seed 50000. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Aussie Outback Ops?
You will find no gather rate in the name of Aussie Outback Ops. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Aussie Outback Ops?
0 of the 125 slots on Aussie Outback Ops are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 00:00 UTC, averaging 0 players.
How does Aussie Outback Ops rank against other Rust servers?
The last seven days of player hours place Aussie Outback Ops at #12,965, in the top 58% of all ranked servers.
Server facts
How reliably does Aussie Outback Ops stay online?
Aussie Outback Ops is up at the moment. Its reported uptime points to a restart about 4 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Aussie Outback Ops perform under load?
Its average server fps over the last 48 hours was 218, and it never dropped below 6. Buildings, deployables and all the rest of the world's entities brought it to a high of 43,689. It reached a ceiling of 4,827 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Aussie Outback Ops run from?
A region is not published by Aussie Outback Ops. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 139.99.142.182:22174 is the address it uses.
What build of Rust does Aussie Outback Ops use?
Aussie Outback Ops is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Aussie Outback Ops?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Aussie Outback Ops run its wipes?
The rhythm of Aussie Outback Ops cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on Aussie Outback Ops mean?
Tags published by Aussie Outback Ops and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Aussie Outback Ops appear?
The Rust Server Trends lists that take in Aussie Outback Ops are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Aussie Outback Ops?
You can connect by pressing F1 in Rust and typing client.connect 139.99.142.182:22174 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.